In TF2, the Spy character becomes invisible and all other players can do about is raising their awareness - listen to sound cues, realize that invisible character hasn't showed up in a while, every so often look back... And keep in mind that the Spy in TF2 can kill ANYONE, no matter how much health they've got, with just one hit by backstabbing. The Spy in TF2 is way deadlier than anything we have in Paladins and yet the game provides players with an item to make invisible champions even weaker. I don't think it's fair. I think Hi-Rez should outright remove Illuminate from the game and put something else instead.
That said, I'm not suggesting that Skye should rampage on Paladins all she wants. I think that every invisibility mechanic should have flaws built in, so players can use those flaws against invisible champions and the players on invisibility would have to use their skills to not trigger those flaws. We already have an example of that in Paladins: Skye's Hidden skill makes her invisible but it will reveal her in case she gets too close to an enemy. This is one example of what it could be done. In TF2, if a teammate Medic heals an invisible Spy, that would reveal the position of that Spy to the enemy team - that could also be done in Paladins. Plus, some champions like Vivian already have a stealth detector - skills like this could be made more useful.
I think this change would be terrible to low-level players in general, I dmit, but I think that elevating the skill cap of this game would make it considerably more fun. What you guys think?