Results 1 to 2 of 2

Thread: Kill Cards Need to be removed

  1. #1
    Beta Player Sovereign Prince Shadowpuppy's Avatar
    Join Date
    Feb 2017
    Posts
    1,062
    Level
    58
    Points: 7,582, Level: 58
    Level completed: 16%, Points required for next Level: 168
    Achievements:
    Closed Beta Tester Forum Tier 3 1 year registered 5000 Experience Points

    Kill Cards Need to be removed

    The cards that activate on kill need to be removed from the game.

    Either just remove them and add something else
    Or
    Lower the impact and make the card on assist.



    These cards are to inconsistent to be useful.
    It feels bad to build a load out around them and have a lian auto dash fuck you out of any combo you have set up because she gets the last 1 % of the kill.
    If your teams SUCKS and you find that you can not do anything,... You Suck!

    The road to recovery lies in admitting You SUCK!

    Doing well with a good team is no indication of true skill.
    Stop name calling an admit that you can do better, and you will.

    DONT BE AFRAID TO DIE, ITS THE ONLY WAY TO LEARN NOT TOO...

    Mains & Sub Mains
    • Makoa ------- Drogoz
    • Maeve ------- Cassie
    • Viktor -------- Barik
    • Lian ---------- Lex

  2. #2
    Member Baronet Smokin Oats's Avatar
    Join Date
    Aug 2018
    Posts
    107
    Level
    15
    Points: 863, Level: 15
    Level completed: 63%, Points required for next Level: 37
    Achievements:
    3 months registered Closed Beta Tester 500 Experience Points Forum Tier 2
    I made a buck post a month ago and actually made a comment about this specifically. Buck has the card that gives 75% on kill for all abilities. Like you said though the second someone steals your kill it’s destroys the loadout and can end up killing you in the process(at the very least hindering you.)

    Steal killing shouldn’t even be uttered in a team game and yet it actually causes an issue for certain champions. You also can’t expect every person to look and see you have a card that works only on kill. I agree they should for the most part be changed to eliminates and had there numbers reworkered. In the case of buck make eliminations take 50% cdr rather than 75%.

    There are also cards that make no sense to be kill cards when other have elimination cards. The best example is makoa and skye can get 40-50% max speed on elimination for quite a long time 6 seconds(makoa) and 8 seconds(skye). Yet, Moji has a card that gives 40% max speed on kill for 2 seconds. Just think about that for a second. To add to this buck also has a speed card that is on kill, however, like skye it’s for 8 seconds which is more manageable then moji but still the same problem in the long run. So you have Makoa one of the strongest characters on PC and skye one of the strongest characters on console who both get massive speed on elimination. Then moji and buck who are close range reliant, sustain reliant, and giant hit boxes with low health who need a kill rather than a elimination.

    Just brings me back to the point on my buck post that if you reworked cards like these kill cards on low tier champions it might actually put them closer to the meta without giving reworks to their kits.
    Last edited by Smokin Oats; 06-27-2019 at 12:02 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •