So I had a match yesterday where we got run over by the enemy. I had two bots in my team (TWO. Freaking. Bots.) and they pushed us back to our base and camped there so we had no chance going outside.
A perfect match to surrender btw - but for several reasons most of you don't want that function. I cannot understand why - and I don't want to - since it works perfectly in other games!... But that's another story.
They even stopped capturing the objective at some point and started farming us (at least the bots bc they were the only ones who left the base).
So while we were emoting in the base, I was wondering: Isn't there supposed to be some kind of protection against that? And yes: there is. But not a very helpful one.
To actually work the enemy has to literally run into the doorway of our base to take damage. Standing 2 feet away is enough to avoid that. And that's the problem. It does not help! They can just camp there and shoot everything that comes out - and we can't shoot them from inside. So here is my suggestion:
Give us an area around our spawn in wich we can shoot from the inside of our base. This way we can be save and kill at least all those campers who prevent us from going outside. This area should be small enough to not shoot people who are pushing the payload for example - but should be big enough to shoot everyone who comes too close and starts camping.
Another option would be to increase the area in wich the enemy takes damage in front of our base.
I think both would work but the way it is now is not helping.
I know that such a scenario doesn't happen very often - but when it happens it's endlessy frustrating.