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Thread: Cynthia, The Dimensional Traveler

  1. #51
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    Her ultimate is pretty complex. Other than that is flawed. A cast time of 5s is just weird. 5s is more than enough for flanks to rush and use all their mobility skills to kill you when u cant do anything for 5s. Her ult should get a rework imo. What is the purpose of her ult? Every ult has a purpose which turns the tide of the fight like Skye ult is a zoning tool. What purpose does her ult serve towards a team fight? I still dont understand what her ult is cuz of the complexity with the ability Shred which seems to be her primary fire etc.

  2. #52
    Beta Player Marquess TangAce's Avatar
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    Quote Originally Posted by PoTAToSNlpEr View Post
    Her ultimate is pretty complex. Other than that is flawed. A cast time of 5s is just weird. 5s is more than enough for flanks to rush and use all their mobility skills to kill you when u cant do anything for 5s. Her ult should get a rework imo. What is the purpose of her ult? Every ult has a purpose which turns the tide of the fight like Skye ult is a zoning tool. What purpose does her ult serve towards a team fight? I still dont understand what her ult is cuz of the complexity with the ability Shred which seems to be her primary fire etc.
    maybe 3 seconds would be better yes
    her ult allows for insane mobility, that is the purpose while having great aoe damage
    just try to think about combos with all her kit

    but yes she is made to be complex to play

  3. #53
    Member Viscount DaddyOoker's Avatar
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    OK, some card name ideas. Try not to fall off your chair laughing. Gotta start somewhere.

    Cards:

    Armor/Weapon:
    Vigor: you gain {scale 50/50} maximum health
    Clipper: kills (not assists) reduces all active cooldown by {scale 10/5}%
    Dimensional feet: you gain {scale 5/5}% movement speed
    Replenish: eliminations heal you for {scale 100/100}

    Destroy:
    Bouncer: enemies hit by destroy are now knocked back for {scale 200/200}
    Reduction: reduces Destroy's cooldown by {scale 0.5/0.5} seconds if it hit an enemy
    Renew: if Destroy hits an enemy, it heals you for {scale 100/50}
    After Blow: gain {scale 10/10}% movement speed for 3 seconds after using Destroy

    Traverse:
    Dimensional Barrier: after using traverse you obtain a {scale 50/50} shield for 3 seconds (internal cooldown : 10 seconds)
    Frequent Traveler/Flyer: reduces Traverse's cooldown by {scale 0.5/0.25} seconds
    Dimensional Wind: using Traverse gives you {scale 15/15}% movement speed for 3 seconds (internal cooldown 10 seconds)
    Better Hide: dropping below 30% health resets Traverse's cooldown (internal cooldown : {scale 45/-5} seconds)

    Accelerate:
    Regen Boost: each kill (not assist) while accelerate is active gives you {scale 5/2.5}% ult charge
    Impatient: reduces Accelerate's cast time by {scale 0.5/0.5} seconds
    Hyper Drive: the Orb travels {scale 20/20}% faster during accelerate
    Swindler: you gain {scale 5/5}% lifesteal while accelerate is active
    Last edited by DaddyOoker; 07-15-2019 at 02:08 PM.

  4. #54
    Beta Player Marquess TangAce's Avatar
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    Quote Originally Posted by DaddyOoker View Post
    OK, some card name ideas. Try not to fall off your chair laughing. Gotta start somewhere.

    Cards:

    Armor/Weapon:
    Vigor: you gain {scale 50/50} maximum health
    Clipper: kills (not assists) reduces all active cooldown by {scale 10/5}%
    Dimensional feet: you gain {scale 5/5}% movement speed
    Replenish: eliminations heal you for {scale 100/100}

    Destroy:
    Bouncer: enemies hit by destroy are now knocked back for {scale 200/200}
    Reduction: reduces Destroy's cooldown by {scale 0.5/0.5} seconds if it hit an enemy
    Renew: if Destroy hits an enemy, it heals you for {scale 100/50}
    After Blow: gain {scale 10/10}% movement speed for 3 seconds after using Destroy

    Traverse:
    Dimensional Barrier: after using traverse you obtain a {scale 50/50} shield for 3 seconds (internal cooldown : 10 seconds)
    Frequent Traveler/Flyer: reduces Traverse's cooldown by {scale 0.5/0.25} seconds
    Dimensional Wind: using Traverse gives you {scale 15/15}% movement speed for 3 seconds (internal cooldown 10 seconds)
    Better Hide: dropping below 30% health resets Traverse's cooldown (internal cooldown : {scale 45/-5} seconds)

    Accelerate:
    Regen Boost: each kill (not assist) while accelerate is active gives you {scale 5/2.5}% ult charge
    Impatient: reduces Accelerate's cast time by {scale 0.5/0.5} seconds
    Hyper Drive: the Orb travels {scale 20/20}% faster during accelerate
    Swindler: you gain {scale 5/5}% lifesteal while accelerate is active

    vigor? isn't there already a card with that name?

    I don't really like bouncer

    other names are quite good actually
    maybe reduction is a bit too basic

  5. #55
    Member Viscount DaddyOoker's Avatar
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    Quote Originally Posted by TangAce View Post
    vigor? isn't there already a card with that name?

    I don't really like bouncer

    other names are quite good actually
    maybe reduction is a bit too basic
    I have no idea if Vigor is used. Edit: Vigor is one of Buck's cards.
    Vigor--> Backbone?

    Bouncer --> Repulse or Defiance?

    Changed my thoughts about the reduction.
    Reduction --> Disturbance, Surplus, Surplus Doom/Boom, Ravage.
    Last edited by DaddyOoker; 07-15-2019 at 05:03 PM.

  6. #56
    Beta Player Marquess TangAce's Avatar
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    Quote Originally Posted by DaddyOoker View Post
    I have no idea if Vigor is used. Edit: Vigor is one of Buck's cards.
    Vigor--> Backbone?

    Bouncer --> Repulse or Defiance?

    Changed my thoughts about the reduction.
    Reduction --> Disturbance, Surplus, Surplus Doom/Boom, Ravage.
    defiance is andro's punch lmao
    I added all names

  7. #57
    Member Viscount DaddyOoker's Avatar
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    Cool.

    Typo: Frequent Taveler-->Frequent Traveler

  8. #58
    Beta Player Marquess TangAce's Avatar
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    Quote Originally Posted by DaddyOoker View Post
    Cool.

    Typo: Frequent Taveler-->Frequent Traveler
    ups, thanks

  9. #59
    Member Baron buoy's Avatar
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    Quote Originally Posted by TangAce View Post
    Shred : Throw the orb, dealing 500 damage when it goes trough an enemy.
    The orb is a projectile that travels at close range in 0.25sec (going to about one andro dash i'd say)
    lmb can be held to increase the range at which the orb will go up to long range in 1sec (can't really say how far, the orb would have an acceleration over time) it's not a charge, it's channeled.
    The orb goes trough enemies.
    If lmb is held, the orb will follow player crosshair, courbing toward it (but it never goes backward, if player turns around for exemple, the orb will simply continue it's course straight forward).
    The orb goes trough enemies, and stays where it is until it is called back.
    lmb can only be used if the player hold the orb.
    Orb is a projectile dealing direct damage.

    BackBurst : call the orb back
    the orb will travels back to the player from it's current position going trough walls or whatever in a straight line, damaging enemies it goes trough for 500

    Destroy: the orb explode dealing 500 damage in an area (a sphere of diameter about size of deadzone), after the explosion the orb is recreated in the player's hand
    can only be used while orb is deployed
    just saying, she could easily do a 1500 burst if she deploys it, returns and explodes it the moment it touches an enemy.

  10. #60
    Beta Player Marquess TangAce's Avatar
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    Quote Originally Posted by buoy View Post
    just saying, she could easily do a 1500 burst if she deploys it, returns and explodes it the moment it touches an enemy.
    she can't explode it during back burst nor shred,so if you want to explode it you can't use backburst
    she can however do 1500 by shred, traverse, shred, but then she is in a very bad position so it's risky
    also there is a tiny delay between shred and backburst to avoir a 1000 burst damage (0.2sec maybe?) I'll precise all of this later today

    deployed orb means the orb is out there waiting for the player to do something, so during the animation of an ability the orb isn't counted as deployed

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