
Originally Posted by
JohnOfAllTrades
Review time.
LMB - There is no reason for this to stop in place besides to expand one part of the kit into taking up multiple abilities when it shouldn't. I'll go into that more when talking about the abilities specifically. As it is, this would be insanely broken at close ranges, reaching literal thousands in the DPS department as you could repeatedly send it out and retract it for an easy 2000 DPS plus some from abilities.
RMB - This doesn't need to exist. It looks like you literally just took her attack and split its controls in half because you couldn't think of enough abilities. You could just make it to where her LMB is reactivated to retract the orb.
Q - This could very easily just be her reload. Its a waste of an ability. What purpose is there for a 500 damage burst on an 8 second cooldown? Again, you just took her LMB and spread it out. Realistically it would rarely ever be used anyways because this character would be played at close range due to their easily abused LMB.
F - This is fine. I would say it should be able to be activated when the orb isnt fully deployed to allow for slightly faster teleports but its not really necessary.
E - This ability is practically worthless. The ability to rapidly teleport should be good but the pointless 3s period for it to be cancelled means that it would be useless for what people would primarily want to use it for. Mobility heavy ultimates are more frequently used as an escape but for some reason you decided for that to not be the case with this. As it stands, its just a tool for charging in.... as a damage champion..... With no DPS increase. No added protection... Nothing.
Talents - Destroying Traverse has an awful name as you know but it seems like a potentially fun talent. Explosive Dance implies that there is a cooldown on the explosions from the ultimate but that is not included in the ultimate, leading me to assume you meant her Q's cooldown. Considering how useless her Q is, its not adding anything to the talent. Also, adding more speed to something that is only functionally useful for feeding the enemy team is... pointless. Growing Power is next to useless as it would require set up from a teammate or awful enemy positioning to add like 200 DPS to your LMB. Explosive Dance and Growing Power need to be replaced.
Cards - Most of these are the typical cards you'd see on a Damage champion. I want to specifically focus on the ones from her Q (Destroy) because of the ability's useless nature. With a loadout dedicated to Destroy, you get some decent at best sustain and point control. The issue is, it would require heavy loadout investment to make the ability at all worth using considering what her optimal play style would be (again, that is massive close range DPS). You'd be better off making Destroy a special reload for her and replacing a couple of her Armor/Weapon cards with Repulse and Renew. That would give her less typical Armor/Weapon cards (which is a fairly rare sight) as well as allowing her to have an actually useful ability for her Q. Also... you did cards for the ultimate instead of cards for her RMB. Which further prooves that the RMB is really just supposed to be an extension of her LMB to fill up space. And ultimates don't get cards.
Lore - Not much to say about the lore. I will say that she gives me SERIOUS Ultear (from Fairy Tail) vibes. Which is fine, because I like Ultear.
Total - 3/10. Due to the RMB and Q being essentially just components of her LMB, she feels very unfinished. Additionally, the balance on the LMB needs to be looked at to allow her to be more useful at long range and less potent at close range. The ultimate also needs to be looked at heavily, with the charge up time in particular being its biggest downfall. Other potential fixes for her ultimate would be some form of sustain or protection to justify the charge up time and overall danger that comes with using it. There being cards gets you bonus points but the mistake of having cards for the ultimate instead of the RMB is pretty serious and draws attention to the flaws of the kit. Thematically speaking though, I like the idea of the character because, as I said, it makes me think of a character I enjoy (specifically of a type that I don't believe is anywhere near being overused). I look forward to seeing what the art for it turns out like. There is a LOT of fixing up that need to be done but the character isn't a lost cause like some that occasionally pop up on the forums.
Oh, and a word of advice. When you respond to someone else's concept, try to be more constructive. Your response to Dimitri's concept was unnecessarily harsh and will be little help to him. Its okay to be harsh in your criticism if a concept deserves it, but remember to try to help them. We aren't here to tear down each other's ideas. We are here to build them up.
EDIT: Also, I'm sorry for the wall of text. When necessary I try to go in depth with my reviews. I know not everyone likes to read a wall of text and I can provide a TL;DR if necessary but it will result in a loss of detail and meaning (obviously).