Hi!
Here is the current card Raze: Increase the knockback amount of Disengage by {8|8}%.
I think this bonus is not so useful, I don't know, why I need even more knock back: the greater distance just defends the enemy from me.
I see we use Disengage for the following resons:
-Put the enemy to a predictable trajectory for more likely successful next shots
-Move the enemy from him/her good position
-Knock out of the map
The following new bonus could prevent the enemy to leave this trajectory and Cassie lose her benefits instead of just increase the knock back:
Raze: Disengage criples the enemy for {.5|.5}sec.