Going to just state it, street justice is kind of boring. Sure it can help secure a kill, but personally, it only feels useful for when there are two enemy tanks. Here are some ideas to replace that (NUMBERS I MENTION ARE JUST PLACEHOLDERS, CHANGE THEM AS YOU WANT):
Talents based on Midnight.........
Idea 1) FEAR THE DARK---Enemies are stricken with fear. Skills and attacks are delayed by X0.6
Idea 2) BED TIME---Enemies fall asleep for 8 seconds (They cannot attack or move). Enemies will wake up from first instance of attack.
Idea 3) NOCTURNAL PREDATOR---Enemies inflicted by Midnight receive an additional 15% damage.
Idea 4) NIGHT LIFE---Midnight can be activated at 50%. Range is decreased to 150 ft.
Talents based on Nine Lives.......
Idea 1) EIGHT MORE LIVES---Maeve Has an additional Charge for nine lives, and the cooldown is reduced by 5s
Idea 2) I'LL CUT YOU!---Every time Maeve uses nine lives, her damage increases by 4%. Stacks up to 32%. Resets upon death.
Idea 3) MY STREETS---Maeve becomes invisible for 5 seconds when she activates nine lives.
Talents based on Lore.........
Idea 1) THIEF---Maeve earns credits for kills and eliminations by taking credits from her victims.
Idea 2) MERCENARY---Maeve gains additional credits for killing the enemy (kind of like Lex)
Idea 3) TIGRON---Whenever Maeve is less than 50% health, she goes into Tigron mode; Speed is increased by 30%, Damage Reduction is 30%, Damage Dealt is increased by 30%
Talents cause I thought they would be interesting to think about....
Idea 1) BETTER START RUNNING---Every time Maeve comes out of combat with less than 50% health, or kills/eliminates an opponent, her damage increases by 6%, up to 30% damage. Stacks reset upon death.
Idea 2) ANOTHER LIFE---(CD 45s) Maeve revives immediately after death, dealing 30% more damage, and has 2/3 hp for 10 seconds.
Idea 3) CATCH ME IF YOU CAN---Opponents who attack and fail to kill Maeve before she is out of combat lose 20 credits. Killing her gives enemies an additional 30 credits.