
Originally Posted by
AR3A
Removing the damage from pounce is a rather interesting idea since that would make her one of the few champions whose skills don't do damage. I'm only hesitant on it because it's the only real way Maeve can secure damage (most of the time) for players who miss their daggers (cause in all honesty, a lot of us suck at aiming with her weapons... especially me XD). However, if we take away her damage with pounce, the skill loses a lot of it's functionality. The main example is when she pounces at players. When Maeve pounces at a player, she becomes much more vulnerable to them because if they shoot at you when you pounce at them, she will get hit. Sure you can add damage reduction cards to it, but the main point will be, "Why pounce at an enemy at all?" After all, when you pounce at an opponent, you end up right where you pounced at them will little air control. For this I have an idea that I suggested in a thread before; along with the removal of damage from Maeve's pounce, her pounce has an innate 30% damage reduction (I just threw out a random number), in addition to increased air control and the ability to choose the direction of where she bounces back (i.e. pounce forward, bounce to the right; pounce forward, bounce forward).
I once suggested giving pounce 2 charges before, but I feel like this is a bit too similar to her current elimination reset pounce talent (of course I know they are different, but they have the same principle of increasing the number of times a player uses pounce). Maybe fuse these 2 talents?
I'm not too much of a fan of the 10 second reduced cool down for 9 lives at the sacrifice of pounce. Maybe an 8 reduced second cooldown (12CD) with pounce allowed, but even then this feels a bit lack luster since (based off of your idea that pounce does no damage), her prowl and pounce wouldn't need that cooldown reset in the first place since it only helps to position/chase/escape, but by the time you need to reset, you are either dead, or your opponent is dead. The only real beneficial thing I can think about this kind of talent would be that you can get back into successive fights more quickly, and frequently. I do agree that we need a nine lives talent to replace street justice (since that talent is only really useful against double tank teams), but I don't think that this version of nine lives will work out well compared to the other talents she has. Maybe a talent based on the meaning of nine lives (i.e. Every 30 seconds, Maeve revives with X1.5 damage at 2/3 hp for 12 seconds (give it a cool cat animation too XD)(change the numbers as you like)