Evie is the hardest class to hit because of her teleport move. You cant hit or track an instant move to somewhere else.
She teleports behind you getting in some hits, you turn around, she has already teleported back to get more hits on your back, before you turn around again to find her you might already be dead.
She has the fastest mobility (instant) on fast cool down and so dictates the flow of every fight.
If you are winning at all, she can ice block, fly away, or teleport away
She can poke with teleport. Teleport to you shooting you and getting you to activate some abilities and teleporting back.
Because it has a 4second cool down it doesnt matter to her and 4 seconds later she will be back, or just fly back right after by which time her teleport will be ready to teleport around you as she shoots you.
If in this stupid event you actually manage to get a leg up on her but the fight has taken more than 4 seconds she will teleport away. If not she will stall with ice bloke then teleport
Its either evie wins or evie runs away. Lose or draw, to lose 4 seconds later
I expect all the "just get better responses" but im above average, not the best ever but i got to diamond in season 1 (decayed to gold).
Sometimes i get destroyed thoroughly but think i could have done better or something different, but no matter what characters, deck, strategy or just skill i use i can't overcome good evies.
Did i mention ice block blocks ults
Im not asking for a super big nerf, not to her damage or health or anything like that. Just that it be possible for a human to hit her and for her not to be able to escape everything.
Suggestion 1, make blink take like a second longer to travel and make it very clear where she has teleported to.
Suggestion 2, Remove the ability to teleport back from a blink and increase the cooldown by 1 second.
If you did that you could give her 1000 extra health for all i care because at least then i would be able to shoot her