Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26

Thread: Andro is clearly overtuned

  1. #1
    Beta Player Knight xHyperblast's Avatar
    Join Date
    Nov 2017
    Posts
    84
    Level
    18
    Points: 1,147, Level: 18
    Level completed: 47%, Points required for next Level: 53
    Achievements:
    Closed Beta Tester Forum Tier 2 Tagger First Class 1 year registered 1000 Experience Points

    Andro is clearly overtuned

    50% mobility that lasts forever if timed right, multiple CD reduction cards, can redirect ult dmg, melee spam that hits up to 10m away for 700dmg and roughly 2240 dps with heads will roll legendary. He can rush the backline, take out 1-2 players, then dash away b4 any1 can do anything about it. My suggestion is to make his dash not have a reset when used on the 2nd dash and the movement speed buff only applies to the 3rd dash, 50% movement speed nerfed to 25%, dont need a lex that can fly, 0.36 fire rate moved to 0.45 to make it feel more like a revolver and not a semi-auto rifle. Melee has a 2sec CD to prevent spamming, seething hatred & power of the abyss have a global CD of 5secs. I have used him b4, I am not the best with him but i can honestly say he is completely overtuned.

  2. #2
    Beta Player Duke Skidt's Avatar
    Join Date
    Feb 2017
    Location
    Next to my neighbours
    Posts
    1,863
    Level
    86
    Points: 18,467, Level: 86
    Level completed: 24%, Points required for next Level: 383
    Achievements:
    Closed Beta Tester 10000 Experience Points Forum Tier 4 1 year registered
    I think Defiance should be different because it acts as a safety net for people with garbage aim. Also, I'd like to see his old damage and fire rate back, at 600 every 0.5 seconds. I think the only Nether step reset card should be the one for Reversal, as the punches are too easy to land.
    GIVE ME THE OLD RIPENED GOURD BACK! (╯°□°)╯︵ ┻━┻




  3. #3
    Beta Player Grand Prince M3RC3N4RI0's Avatar
    Join Date
    Oct 2017
    Posts
    2,635
    Level
    65
    Points: 9,451, Level: 65
    Level completed: 34%, Points required for next Level: 199
    Achievements:
    Closed Beta Tester 5000 Experience Points Forum Tier 3 1 year registered
    Compared to the other flanks he is a monster. A flying Lex.

  4. #4
    Beta Player Esquire TheAkutsu's Avatar
    Join Date
    Jan 2017
    Posts
    29
    Level
    21
    Points: 1,445, Level: 21
    Level completed: 45%, Points required for next Level: 55
    Achievements:
    Closed Beta Tester 1 year registered Forum Tier 2 1000 Experience Points
    Yeah I'm tired of seeing him punch spam 15 meters away from me yet hit me.

  5. #5
    Banned Knight
    Join Date
    Oct 2018
    Posts
    57
    Level
    4
    Points: 235, Level: 4
    Level completed: 70%, Points required for next Level: 15
    Achievements:
    7 days registered 100 Experience Points
    defiance punch animation is too fast he punch like a machine gun they really need to tone down his animation punch cause he can spam punch every 0.7s, look at overwatch the punch animation is not fast and it need exact aim unlike andro he punch like a SMG and when he punch and miss you just move your cross hair in just a millisecond and the punch just connect thats not even a exact aim.

  6. #6
    Member Baron KosMos's Avatar
    Join Date
    Jun 2018
    Posts
    310
    Level
    28
    Points: 2,170, Level: 28
    Level completed: 14%, Points required for next Level: 130
    Achievements:
    Closed Beta Tester Tagger First Class Forum Tier 2 1000 Experience Points 1 year registered
    The damage he can output with the punch is my only problem with him. Honestly why fire at reversal? He can't do nothing from far away either. He does have a long reach. To long if you ask me.

  7. #7
    Member Recruit Vyrrann's Avatar
    Join Date
    Sep 2018
    Posts
    21
    Level
    7
    Points: 364, Level: 7
    Level completed: 28%, Points required for next Level: 36
    Achievements:
    250 Experience Points Closed Beta Tester 3 months registered
    Make him 1800hp (like other extra-mobile flankers), hop : Balanced.

  8. #8
    Beta Player Baron Leafstorm's Avatar
    Join Date
    Sep 2017
    Posts
    215
    Level
    25
    Points: 1,814, Level: 25
    Level completed: 14%, Points required for next Level: 86
    Achievements:
    Closed Beta Tester Forum Tier 2 1000 Experience Points 1 year registered
    Quote Originally Posted by Vyrrann View Post
    Make him 1800hp (like other extra-mobile flankers), hop : Balanced.
    What do you mean by other extra-mobile flankers? Only evie has 1800hp.

  9. #9
    Beta Player Recruit
    Join Date
    Apr 2017
    Posts
    7
    Level
    24
    Points: 1,737, Level: 24
    Level completed: 37%, Points required for next Level: 63
    Achievements:
    1 year registered 1000 Experience Points Forum Tier 2 Closed Beta Tester
    Andro really needs the talent Heads Will Roll nerfed. If you roll that talent then you should ONLY have 4 shots to land that damage. Git Gud at headshots or don't get that talent. It should be for people who can land those shots. His Punch needs to go on a CD or have the damage reduded to only 450 or even 500. not 700 and you can spam it like crazy it's not fair.

  10. #10
    Member Esquire
    Join Date
    Jun 2018
    Posts
    25
    Level
    15
    Points: 868, Level: 15
    Level completed: 68%, Points required for next Level: 32
    Achievements:
    Closed Beta Tester 1 year registered 500 Experience Points Forum Tier 2
    Quote Originally Posted by KosMos View Post
    The damage he can output with the punch is my only problem with him. Honestly why fire at reversal? He can't do nothing from far away either. He does have a long reach. To long if you ask me.
    I think this is the only problem too. He was a good flank even when he had the previous ability--the automatic three shots fired from his revolver. This also came with bonus damage if you hit all three shots, so it was a very good ability.

    I honestly feel like the punch is just the start of small things copied from "other games," but that's not something to go into right now. I think his punch just needs to go and be replaced with anything else. It should at the very least be nerfed to where he does 500 damage at much closer range and maybe every second or two seconds. His tiny punch does more damage than a giant axe swinging monster that we all know of (Terminus). The range, even if it's supposed to be some sort of "magical area ability," covers too much for the damage to be 700 and for the ability to be used successively.

    This is like street justice (Maeve talent); it truly was a nice idea, but development hadn't seen how it could've been abused. Street justice had to be nerfed to where it finally applied only to what the initial idea was--helping to take down tanks.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •