After a lot of thinking I've come to realize that the game was pretty perfect (at the very least a lot better than now) in terms of balance before the Legendary Cards, or Talents now I should say, came.
This game has a lot of problems - bugs, balance issues, no fps difference between a gtx 1060 and a r7 260x (really? really hirez? game is that bad optimised) and others but the ttk is really becoming a problem now.
JUST REMOVE BURST META, OR IN OTHER WORDS INCREASE TIME TO KILL. That's the gist of what needs to be done to introduce some balance and fun in the game. How you ask? Remove any and all forms of damage increment talents. (If that will increase TTK way too much then just buff the base kits - but keep the increment less than 10%) Rework them in favor of more fun ones or serious ones. Like Lian Death and Taxes is good, but it could use a little nerf (maybe 75%?); it doesn't increase base damage but instead adds something "extra" on the base kit, like a talent should be meant to be. Willo's Nightshade on the other hand is just plain annoying and bad to deal with. Same with Cassie's Impulse talent. The new street justice is ok-ish since it can activate only once at 35% and not like previous Street Justice. These are a few examples but I know there's a lot more that exist like tyra's hunting party and torvald field study talent.
Feedback on Makoa reworked talent - Its a good start, make others similar.
It's just a suggestion, to bring back the old paladins with long matches and balanced TTKs, the current paladins is just getting boring day by day. Sure its fun to deal damage and pew pew enemies to burst them in 2 seconds but its the same thing every time nowadays - either I stomp you or you stomp me. What's the point in enjoying such a game? Somewhat along those lines, I really liked the Rise of Furia event that removed all talents. It was the base game no extra advantages over the enemy team, just pure skill involved. Nowadays its just about how OP the talents are on the champ I choose. I'm pretty sure most of the old players that left the game will come back if the balancing gets good.
Well that's 2 cents worth suggestions Hi-rez, I can't force you to do it since its your game to make or break. Its just a suggestion.
PS. Pretty sure this entire thread is proper feedback without a hint of rant present for Walla to point out.
Just gonna say this before anyone else says that "This game is a competitive fast paced game TTK needs to be low", you're not exactly right, base kits are already pretty good. I'm not saying to remove talents completely, just the damage increase ones.
The only bonus damage I am ok with is ones that are already inherent to the champion, maybe like drogoz mark (fix the bug that gives bonus damage to everyone as It's been spotted in one of KamiVS's latest videos), and tyra's base hunter's mark (15% is okish, please remove the 25% from talent)