So, as we all know Skye is one of the worst (if not the worst champion on PC, in everywhere except lower tiers) and since it was stated in 1.4 patch preview (if i recall correctly), that the Skye rework was going to be visual rework (not kit, just visual). So i made my own idea about what could be done to Skye's kit as an assassin, which could make her bit more viable than she is now (without making her completely OP in lower tiers).
so, here we go.
Base kit:
Wrist Crossbow
- Buff: Magasine from 20 -> 30
Poison Bolts
Nothing, as it is fine currently (in my opinion)
Hidden
- Buff: Reduce cooldown from 15s -> 12s
- Addition: teleport 80 units to the direction you are looking at (ends stealth on teleport), teleport is only activateable in the first 5 seconds of Hidden.
Comment: as we know, Skye is lacking mobility, very badly. so i thought that one option for that would to give her an option to sacrifice bit of invisibility for mobility
Smoke Screen
Rework: to Stun dart
incapacitates an single target for short duration by channeling electricity to targets body. (dealing damage to the stunned target snaps him out of it)
- Damage: 0
- Duration: 4 second (1.5 seconds at minimum)
- Cooldown: 14 seconds
- Projectile speed: 700
Comment: Skye has 2 ways of becoming invisible, which is just pointless (in my opinion) she'll just get countered easily with Illuminate because of this, so i thought that 1 of those abilities could be reworked into something that would have bit more utility
Time Bomb
- Buff: Reduce fuse time from 2.5 s -> 1.5 s
- Nerf: Reduce damage from 3000 -> 2500
Comment: you hardly ever get anyone with Skye's ult (unless your team sets it up with another ultimate), so making this change would possibly give enemies less time to react.
Now, lets get into her talents
Talents:
Preparation
Nothing, its fine as it is currently
Surprise Attack
- No longer grants 1 burst shot.
- Increase damage by 30% for 2 seconds after Skye exits stealth
Smoke and Dagger
Rework: to Shock Therapy
Stunned target takes bonus damage, Stun Dart duration is shortened, but dealing damage to the stunned target doesn’t snap him out of it
- Duration: 2 seconds (can’t be lowered below 2 seconds. if player is using "High Voltage" card, it can be shortened back to 2 seconds with CC reductions)
- Bonus Damage: 15%
Debilitate
Nothing or change it to the old one (both versions are fine)
Old version of Debilitate was following "deal 25% more damage to enemies affected by Poison bolts"
ok, since i made an possibility for an reworked ability, that means that i also need to rework cards that were affecting the old ability. (i also made few changes on useless cards, which would make them worth bit more)
Cards:
Confound: (renamed to Poisonous Restock)
old: Hitting an enemy with Poison Bolt reduces the cooldown of Smoke Screen by [0.5|0.5] seconds.
new: Hitting an enemy with Poison Bolt generates [1|1] ammo (per bolt hit).
Dissipate: (renamed to [I]Shock Armor/I])
old: Gain [10|10]% movement speed for 3s when entering Smoke Screen.
new: Gain [5|5]% damage reduction for 4s when hitting an enemy with Stun Dart.
Slip Away:
old: Gain [3|3]% movement speed when Out of Combat.
new: Gain [5|5]% movement speed
Comment: because why would you use this, if its going to help you only in "Out of Combat" state? its not that good (and i don't know if anyone uses it in their custom loadouts), just a general buff to it
Healing Vapors: (renamed to Electric Stimulation)
old: Grants [100|100] health over 4 seconds when entering Smoke Screen.
new: Hitting an enemy with Stun Dart grants [200|200] health over 4s
Quick Smoker: (renamed to Shocking Refund)
old: reduce cooldown of Smoke Screen by [1|1]s
new: hitting an enemy with Stun Dart reduces its cooldown by [0.75|0.75]s
Specter: (renamed to High Voltage)
old: increase duration of Smoke Screen by [1|1]s
new: increase duration of Stun Dart by [0.25|0.25]s
So, here is what i've been brewing lately. I would love to see Skye getting an kit rework (even if it wasn't anything like i just told about). But please, make Skye viable in higher tiers too. Visual Rework isn't going to do that.
PS: not 100% sure if this is on right part of the forums. (would "gameplay feedback" or "flank - sub category" been better for it or is it just fine in the "balance feedback" section?