
Originally Posted by
Rivenmist
This is a really well made concept, however there are several things I want to point out:
1.) His harpoon is too similar to Makoa:
It is important to make champions very different in functions and to prevent overlap. I don't think that his hook should pull the enemy to him like Makoa's dredge anchor.
I would recommend another function for the harpoon -such as the tether preventing the enemy from going too far from Karnak without triggering some sort of penalty or effect. For example, a harpooned enemy that goes too far can be damaged or stunned. You can also add a mechanic that triggers if the enemy remains tethered within Karnak's line of sight for specific time period.
2.) His movement skill is too similar to Grover's Vine:
This is the same issue as the harpoon where some differentiation is needed. Movement skills are alot harder to make unique because many of the different methods of movement (teleport, jump, leap) are already covered by other champions in the roster. It's ok to have some similarities to another champ's skill but you can add some extra flavor to change how the skills are used (such as Lex's slide vs. Lian's slide, one can be used offensively for damage but doesn't grant invulnerability).
Something simple like giving him a massive damage reduction while allowing him to lumber forward at an increased speed might even work for movement.
Overall though, his design is really awesome and well put together. We definitely need more fantasy creatures like Cyclopses.