No. When I pick a champion, I expect to play that champion. You counter with decks and burn cards. That is how the game is designed. Just because some other game does it, doesn't mean this one has...
Type: Posts; User: SilentSorrow
No. When I pick a champion, I expect to play that champion. You counter with decks and burn cards. That is how the game is designed. Just because some other game does it, doesn't mean this one has...
Try blinking above Cassie and fire as you drop down on top of her. This will throw her off as she tries to figure out where the damage is coming from. Doesn't always work against better players, but...
Best use of iceblock is hitting it for a split second to take a shot, then popping out before the enemy expects. Or to block obvious burst and ults. Or wait for backup/cooldowns. Usually, sitting in...
You don't have very many games played, so it was bound to happen at some point. The game tries to place you at 50% wins, just like ThatOthell159 said. And while it may seem balanced in theory, in...
I just prefer the more open feel of siege and payload feels like it's on rails. I don't like how everyone just sits at spawn camping at the start. I dunno, it just isn't my cup of tea. I only play it...
I was like "Huh?!" when I saw me as Fernando on the PotG. Turns out burning low health targets alive on the point is spectacular. I routinely get it on Flank, but that's to be expected with the multi...
Get a room you two! :p
But anyway, I find the word "original" in regards to both of these games rather amusing. They both use general cliche concepts, rpg archetypes and mechanics from other games...
Yup, I first noticed this when I was playing Grohk for the first couple times. The only time it's worth it, is if it will eliminate someone. But outside of that, always let it recharge instead.
Or you could just learn to get better. Punishing someone for doing well will never fly in my books. Granted, the matchmaking should be putting players together will relatively the same skill, so if...
Maybe he just meshes well with your playstyle.
It certainly is not a bad idea. I'd never use it, because I can't stand payload that much, but to each their own.
Thanks for this, made my morning. :p
I'd probably take one of the soar cards for increased escape.
Yup, me too.
I got 3 wins easy today for this. Thank god, as of yesterday I was on a horrible matching run. We shall see how the next two days go.
Flicker III
Chilled II
Impact I
Wormhole II
Teleport IV
I play guerilla warfare. I'll shoot a few shots at distance to soften up targets, blink in and fire one or two shots to try and finish...
Practice makes perfect. I'm still not great with him myself.
It was a chore just to get 3 wins yesterday for me, thanks to this great matching. First day I played where I was getting frustrated. Someone on my team didn't even know that tab brought up the stat...
So I took your general build and tweaked it some. With this build, I feel the iceblock heal is not needed. If you are blinking correctly you won't need it and only use iceblock for burst damage or...
The fact that you feel Haven/Blast is mandatory is exactly why you want it changed. Resilience needs to be picked more often, that is balanced. This build makes you want to pick it, but you refuse...
People who do not play frontliners will not understand that you can't always be on the point. I remember one game as Barik and I didn't go on point straight away (their whole team was on it pretty...
Use max heal radius on your totem. It helps a lot when you have people running all over the place in random groups and you can play a bit safer by not running into the thick of it.
So, I'll sum up this thread. Nerf everyone!
People are already stacking frontlines, so it seems it's perfectly fine. You have to have something that keeps them in check. Same goes with cauterize and supports.
I've lost a few in the last round like this because my team starts slacking around from dominating the whole game. It is kind of annoying when it happens, but comebacks are good too, so it goes both...