The problem with Dragonfire Lance is that the only way it would be useful over his other talents is if it didn't have any damage falloff. And in that kind of situation, it just wouldn't feel fair to...
Type: Posts; User: Vampragon43
The problem with Dragonfire Lance is that the only way it would be useful over his other talents is if it didn't have any damage falloff. And in that kind of situation, it just wouldn't feel fair to...
This is exactly what I did with Formidable. Basically, after Immortal ends, it will give 25% maximum health to all nearby allies, as well as Fernando himself.
Thanks everyone for the feedback. I appreciate it all. :)
It isn't about his base kit being weak, he is actually pretty good. It's just that his talents are very strange and situational.
I made a thread about reworking his talents, including Formidable. My...
So whenever you go into conversations about balance, one of the biggest characters to pop up is Fernando. The almost universally accepted consensus seems to be that he is weak, but that isn't...
This is interesting because there actually was an item almost identical to this at one point during the closed beta. It was called Sterilize. It costed 200 credits and it reduced the duration of...
So, seeing as how there are a few talents that don't fit into the game for any number of reasons, I took it upon myself to try and make reworks or otherwise decent changes for many of them. Here's...
https://i.imgflip.com/2vq0q0.jpg
https://i.imgflip.com/2vlj63.jpg
https://i.imgflip.com/2vlim9.jpg
https://i.imgflip.com/2vlit9.jpg
Sorry for the double post
https://i.imgflip.com/2vlhkv.jpg
I think it's fine for there to be fire on every pillar. The problem I have is rapid amount of damage that it deals. I think that rather than killing players who touch it within seconds, it should...
Bots are a good starting measure for new players so that they don't get pub stomped the moment they start the game. Tutorial or not, throwing new players against existing ones is frustrating for both...
The problem isn't with Hi-Rez, it's with Nintendo. Nintendo is the worst company for implementing any sort of voice chat for their systems. Nintendo for whatever reason chooses to disallow any sort...
Supports are just fine in the game. Unlike in Overwatch, where most supports are absolutely nothing more than healing slaves, supports in Paladins have many differences. Some can definitely focus on...
The problem is that in order for a melee character to work in a hero shooter with lots of mobility, they have to be really sticky and hard to get off your back. And those kinds of characters are very...
An alien with lasers and a space ship in a fantasy game? No offense, but that would never work in a million years. It would be a stretch to put an alien in Overwatch, let alone Paladins which is a...
There's more to being a support than just being the one with the most healing at the end. For example, when you play Grohk, you're not doing it for his healing alone. If you were, you could just pick...
The problem with switching heroes to counter someone is that there is always going to be a certain hero who is objectively better than most of the cast, which means it has few things that can counter...
Because Paladins is completely different from Overwatch. Overwatch doesn't have mounts, cards, items, talents, or any of the things that Paladins has. It would not make the game better, it would make...
Mal'Damba's winrate is because of his high skill cap. It's the same as things like Yasuo and Azir in League of Legends, or Widowmaker and Ana in Overwatch.
They do create male skins with the same appeal. All the males have massive bulging muscles and perfect sculpted facial features.
I'm sorry.
Actual gameplay footage:
https://www.youtube.com/watch?v=L4x4bJI5mdo
The change to his shield was not a nerf, it was actually a buff. He lost shield, but he gained health as well, and since healers can heal more often than Torvald can recharge, it is actually a buff...
Bomb King's weapon uses a special form of of CC aptly known as "Sticky Bomb", which is used to determine how many bombs are stuck to a target. While it doesn't alter movement in any way, it is still...